When possible, we revise and finalize our localizations of cards, after conducting additional research.
I present: SAVAGE STRIKE!
SAST-JP001
Cathy Eve L2 (4KMedia: Catche Eve L2)
Level 2 LIGHT Cyberse Effect Monster
800/600
You can use the [(1)st] effect with this card’s name only once per turn.
(1) If this card is in your hand: You can target 1 Level 3 or higher monster you control; reduce that monster’s Level by 2, also Special Summon this card from your hand.
SAST-JP003
Salamangrate Wolvie / Salamangreat Wolvie
Level 4 FIRE Cyberse Effect Monster
1700/1000
You can use only 1 effect among the (2)nd and (3)rd effects with this card’s name per turn, and only once that turn.
(1) During the turn a monster is Link Summoned using this card as material, that Summoned monster cannot be destroyed by battle or card effects.
(2) If this card is Special Summoned from the GY: You can target 1 FIRE monster in your GY; add it to your hand.
(3) If this card is added from your GY to your hand by a card effect: You can reveal it, then target 1 FIRE monster in your GY; add it to your hand.
SAST-JP004
Salamangrate Parro / Salamangreat Parro
Level 5 FIRE Cyberse Effect Monster
2000/1000
You can use the (3)rd effect with this card’s name only once per turn.
(1) When an opponent’s monster declares an attack: You can Special Summon this card from your hand in Attack Position.
(2) If this card is Special Summoned: You can target 1 “Salamangreat” monster in your GY; this card’s ATK becomes that monster’s ATK.
(3) You can Tribute this card; gain 2000 LP.
SAST-JP005
Salamangrate Foxer / Salamangreat Foxer
Level 3 FIRE Cyberse Effect Monster
1200/1000
You can use only 1 effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.
(1) If 3 or more “Salamangreat” monsters are in your GY: You can send this card from your hand to the GY, then target 1 “Salamangreat” Link Monster in your GY and 1 card in your opponent’s Spell & Trap Zone; return the targeted monster in the GY to the Extra Deck, and if you do, destroy the targeted card on the field.
(2) If a card in your opponent’s Spell & Trap Zone is destroyed and sent to the GY while this card is in the GY: You can Special Summon this card in Defense Position.
SAST-JP006
Speedloader Dragon (4KMedia: Speedburst Dragon)
Level 6 DARK Dragon Effect Monster
2400/600
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) When you take effect damage: You can Special Summon this card from your hand, then inflict damage to your opponent equal to the damage you took, and if you do, gain LP equal to half the damage you inflicted.
(2) When this card is Tribute Summoned: You can add, from your Deck to your hand, 2 “Rokket” monsters with different names.
SAST-JP007 – Rare
Vullet Synchron / Rokket Synchron
Level 1 DARK Dragon Tuner Effect Monster
0/0
(1) When this card is Normal Summoned: You can target 1 Level 5 or higher DARK Dragon monster in your GY; for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except DARK monsters, also Special Summon that monster in Defense Position, but it has its effects negated (if any) and it is destroyed during the End Phase
SAST-JP008
Neospace Connector
Level 4 LIGHT Warrior Effect Monster
800/1800
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) When this card is Normal Summoned: You can Special Summon 1 “Neo-Spacian” monster or “Elemental HERO Neos” from your hand or Deck in Defense Position.
(2) You can Tribute this card, then target 1 “Neo-Spacian” monster or “Elemental HERO Neos” in your GY; Special Summon that monster in Defense Position.
SAST-JP009 – Rare
Tech Genus Screw Serpent / T.G. Screw Serpent
Level 4 WATER Sea Serpent Effect Monster
1300/1500
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Normal/Special Summoned: You can target 1 Level 4 or lower “T.G.” monster in your GY, except “T.G. Screw Serpent”; Special Summon that monster, but it has its effects negated.
(2) You can banish this card from your GY, then target 1 “T.G.” monster you control; until the end of the turn, either increase or decrease that monster’s Level by 1.
SAST-JP010
Tech Genus Booster Raptor / T.G. Booster Raptor
Level 1 WIND Dinosaur Effect Monster
400/300
You can Special Summon a card(s) with this card’s name only once per turn via the way listed in this card’s (1)st effect.
(1) If you control a “T.G.” monster, you can Special Summon this card (from your hand).
(2) Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 “T.G.” monster from your Deck to your hand, except “T.G. Booster Raptor”.
SAST-JP011
Tech Genus Tank Larva / T.G. Tank Larva
Level 1 EARTH Insect Tuner Effect Monster
0/0
You can use the (2)nd effect with this card’s name only once per turn.
(1) This card you control can be treated as a non-Tuner monster when used for the Synchro Summon of a “T.G.” Synchro Monster.
(2) If this card is sent to the GY as material for the Synchro Summon of a “T.G.” Synchro Monster: You can Special Summon 1 “T.G. Token” (Machine/EARTH/Level 1/ATK 0/DEF 0) in Attack Position.
SAST-JP013
Shugoryuu Garmides / Garmides the Guardragon
Level 3 EARTH Dragon Effect Monster
1600/1000
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If a Normal Monster(s) is sent to your GY (except during the Damage Step): You can Special Summon this card from your hand.
(2) If this card is in your GY: You can send 1 Dragon monster from your hand to the GY; add this card to your hand.
SAST-JP014
Shugoryuu Prominesis / Prominesis the Guardragon
Level 1 FIRE Dragon Effect Monster
500/200
You can use the (2)nd effect with this card’s name only once per turn.
(1) You can send this card that is in your hand or face-up on your field to the GY, then target 1 Dragon monster you control; it gains 500 ATK/DEF until the end of your opponent’s turn.
(2) If a Normal Monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it if it leaves the field.
SAST-JP022
Prankids Rock / Prank-Kids Rocksies
Level 4 EARTH Rock Effect Monster
1500/1500
You can use the [(1)st] effect with this card’s name only once per turn.
(1) If this card is sent to the GY as material for the Fusion Summon or Link Summon of a “Prank-Kids” monster: You can banish 1 card from your hand, and if you do, draw 1 card, then you can Special Summon 1 “Prank-Kids” monster from your hand or Deck in Defense Position, except “Prank-Kids Rocksies”.
SAST-JP023 – Rare
Madolche Petitcessoeur / Madolche Puddingsis
Level 4 EARTH Fairy Effect Monster
1400/1400
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If there are no monsters in your GY: You can Special Summon this card from your hand.
(2) If this card is Special Summoned: You can activate this effect; for the rest of this turn, you cannot Special Summon monsters, except “Madolche” monsters, also Special Summon 1 “Madolche” monster from your hand or Deck, except “Madolche Puddingsis”, but its Level is decreased by 1.
(3) If this card is destroyed by your opponent’s card and sent to the GY: Shuffle this card into your Deck.
SAST-JP024
Psycho Wheelder / Psychic Wheeler
Level 3 EARTH Psychic Tuner Effect Monster
600/0
You can Special Summon a card(s) with this card’s name only once per turn via the way listed in this card’s (1)st effect.
You can use the (2)nd effect with this card’s name only once per turn.
(1) If you control a Level 3 monster not named “Psychic Wheeler”, you can Special Summon this card (from your hand) in Defense Position.
(2) If this card is sent to the GY as material for the Synchro Summon of a monster: You can target 1 monster on the field with ATK lower than that Summoned monster’s; destroy it.
SAST-JP025
Psycho Tracker / Psychic Tracker
Level 3 EARTH Psychic Effect Monster
1600/600
You can Special Summon a card(s) with this card’s name only once per turn via the way listed in this card’s (1)st effect.
(1) If you control a Level 3 monster not named “Psychic Tracker”, you can Special Summon this card (from your hand) in Defense Position.
(2) A monster Synchro Summoned using this card as material gains 600 ATK.
SAST-JP026 – Super Rare, Secret Rare, 20th Secret Rare
Fuuraibou / Skywolf Sealing Sage
Level 4 LIGHT Thunder Effect Monster
ATK 1900
DEF 200
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) When your opponent activates a monster effect, if this card was Special Summoned (Quick Effect): You can Tribute this card; negate that activation, and if you do, destroy it.
(2) If this card is sent from the field to the GY: You can Special Summon 1 Thunder monster from your hand in Defense Position.
SAST-JP027 – Rare
Saihouryuu / Hooked Shinin’ Syncher
Level 5 WATER Sea-Serpent Tuner Effect Monster
0/2600
You can use only one effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.
(1) If this card is added from your Deck to your hand: You can reveal it; Special Summon it.
(2) If this card is added from your GY to your hand by a card effect: You can reveal it; Special Summon it, but banish it if it leaves the field.
SAST-JP028
Entenka Sunburn / Sunburn the Sweltering Sun Calamity
Level 8 FIRE Fairy Effect Monster
2600/200
You can use the [(1)st] effect with this card’s name only once per turn.
(1) If a face-up FIRE monster(s) you control is destroyed by battle or your opponent’s card effect: You can Special Summon this card from your hand, then you can inflict damage to your opponent equal to half the ATK of 1 of those destroyed FIRE monsters in your GY.
SAST-JP029
Sumi’ika / Corner Cuttlefish
Level 2 WATER Aqua Effect Monster
0/1800
(1) Once per turn, when this card is targeted for an attack by an opponent’s monster: You can move this card to another of your Main Monster Zones, then Special Summon 1 “Ink Token” (Aqua/WATER/Level 2/ATK ?/DEF 0), whose ATK is equal to that opponent’s monster’s ATK.
(2) Your opponent’s monsters with ATK lower than this card’s DEF cannot target this card for attacks while this card is in your rightmost or leftmost Main Monster Zone.
SAST-JP032 – Rare
Deviritual – Chalislime / Impcantation Chalislime
Level 7 DARK Aqua Ritual Effect Monster
2500/1800
You can Ritual Summon this card with “Impcantation Celebration”.
You can use only 1 effect among this card’s (1)st and (2)nd effects per turn, and only once that turn.
(1) You can reveal this card in your hand; you will lose 2500 LP during the End Phase of this turn if you did not Special Summon a Ritual Monster this turn after activating this effect, also discard 1 card, and if you do, Special Summon 1 “Impcantation” monster from your Deck.
(2) You can send to the GY 1 “Impcantation” card that is in your hand or face-up on your field, then target 1 monster your opponent controls; destroy that monster.
SAST-JP033 – Rare
Trickstar Band Guitarsweet (4KMedia: Trickstar Band Sweet Guitar)
Level 7 LIGHT Fairy Fusion Effect Monster
2200/1200
Fusion Materials: 1 “Trickstar” Link Monster + 1 “Trickstar” monster
(1) Double any damage inflicted to your opponent by the effect of a “Trickstar” Link Monster you control that is linked to this card.
(2) Each time your opponent takes damage from a “Trickstar” monster effect: This card gains ATK equal to that damage.
(3) Once per turn, during the End Phase, if this card attacked this turn: Have the ATK gained from this card’s (2)nd effect return to 0, then you can add 1 “Trickstar” monster from your GY to your hand.
SAST-JP040
Wazagami – Shiranui / Shiranui Skillsaga
Level 5 FIRE Zombie Synchro Effect Monster
1900/0
Synchro Materials: 1 Tuner + 1+ non-Tuner monsters
You can Special Summon “Shiranui Skillsaga(s)” only once per turn.
You can use the (2)nd effect with this card’s name only once per turn.
(1) If this card is Special Summoned: You can target 1 monster on the field; change its battle position.
(2) If this card is banished: You can Special Summon 1 “Shiranui Token” (Zombie/FIRE/Level 1/ATK 0/DEF 0).
SAST-JP041
Ayakashigami – Shiranui / Shiranui Spiritsaga
Level 7 FIRE Zombie Synchro Effect Monster
2100/0
Synchro Materials: 1 Tuner + 1+ non-Tuner monsters
You can Special Summon “Shiranui Spiritsaga(s)” only once per turn.
(1) Once per turn: You can banish 1 monster that is in your GY or face-up on your field, then you can apply each and/or all appropriate effects among these, in sequence, depending on what that banished monster is.
• If a Zombie monster: All monsters you control gain 300 ATK.
• If a FIRE monster: Destroy 1 Spell/Trap Card on the field.
• If a Synchro Monster: Destroy 1 monster on the field.
SAST-JP043
Cyberse Integrator
Level 3 LIGHT Cyberse Synchro Effect Monster
1000/1000
Synchro Materials: 1 Tuner + 1+ non-Tuner monsters
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If this card is Synchro Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters, also Special Summon in Defense Position 1 Cyberse Tuner monster from your hand or GY.
(2) If this Synchro Summoned card is sent to the GY: You can draw 1 card.
SAST-JP045
Update Jammer
Link 2 WIND Cyberse Link Effect Monster
ATK 2000
Link Arrows: Top-Center, Middle-Left
Link Materials: 2 Level 2 or higher Cyberse monsters
(1) Once per battle, if a Cyberse monster you control battles, during damage calculation: You can activate this effect; Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster’s original ATK and DEF, also inflict 1000 damage to your opponent when a monster they control is sent to the GY because it was destroyed by this battle.
(2) If this card is sent to the GY as Link Material for the Link Summon of a monster: You can activate this effect; that Link Monster can make a second attack during each Battle Phase this turn.
SAST-JP046
Detonate Deleter
Link 3 DARK Cyberse Link Effect Monster
ATK 2100
Link Arrows: Middle-Left, Middle-Right, Bottom-Left
Link Materials: 2+ Cyberse monsters
(1) Once per turn, if this card is battling a face-up monster that is not a Link 3 or higher Link Monster, at the start of the Damage Step: You can destroy that monster.
(2) Once per turn: You can Tribute 1 monster this card points to, then target 1 monster your opponent controls; destroy that monster.
SAST-JP048 – Super Rare, Secret Rare, 20th Secret Rare
Salamangrate Sunlight Wolf / Salamangreat Sunlight Wolf
Link 2 FIRE Cyberse Link Effect Monster
ATK 1800
Link Arrows: Top-Center, Bottom-Center
Link Materials: 2 FIRE Effect Monsters
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) If a monster(s) is Normal/Special Summoned to a zone(s) this card points to: You can add 1 FIRE monster from your GY to your hand, and if you do, you cannot Normal Summon, Normal Set, or Special Summon it, or a monster with its name, for the rest of this turn.
(2) During your Main Phase, if this card was Link Summoned using “Salamangreat Sunlight Wolf” as material: You can add 1 “Salamangreat” Spell/Trap from your GY to your hand.
SAST-JP049
Trickstar Divaridis
Link 2 LIGHT Fairy Link Effect Monster
ATK 1800
Link Arrows: Bottom-Left, Bottom-Center
Link Materials: 2 Level 3 or lower “Trickstar” monsters
(1) You can only control 1 face-up “Trickstar Divaridis”.
(2) If this card is Special Summoned: You can inflict 200 damage to your opponent.
(3) Each time your opponent Normal/Special Summons a monster(s): Inflict 200 damage to your opponent.
SAST-JP050 – Ultra Rare, Ultimate Rare, Secret Rare, 20th Secret Rare
Tech Genus Trident Launcher / T.G. Trident Launcher
Link 3 EARTH Machine Link Effect Monster
ATK 2200
Link Arrows: Bottom-Left, Bottom-Center, Bottom-Right
Link Materials: 2+ Effect Monsters, including a “T.G.” Tuner monster
You can use the (1)st effect with this card’s name only once per turn.
(1) If this card is Link Summoned: You can activate this effect; for the rest of this turn, you cannot Special Summon monsters, except “T.G.” monsters, also Special Summon 3 “T.G.” monsters in Defense Position (1 each from your hand, Deck, and GY) to your zones this card points to.
(2) Your opponent cannot target “T.G.” Synchro Monsters this card points to with card effects.
SAST-JP051 – Super Rare, Secret Rare, 20th Secret Rare
Shugoryuu Elpi / Elpi the Guardragon
Link 1 DARK Dragon Link Effect Monster
ATK 1000
Link Arrow: Middle-Left
Link Material: 1 Level 4 or lower Dragon monster
You can Special Summon “Elpi the Guardragon(s)” only once per turn.
You can use the (2)nd effect with this card’s name only once per turn.
(1) You cannot Special Summon monsters, except Dragon monsters.
(2) During your Main Phase: You can Special Summon 1 Dragon monster from your hand or Deck to a zone on your field that 2 or more Link Monsters are pointing to.
SAST-JP052 – Super Rare, Secret Rare, 20th Secret Rare
Shugoryuu Pisti / Pisti the Guardragon
Link 1 DARK Dragon Link Effect Monster
ATK 1000
Link Arrow: Middle-Right
Link Material: 1 Level 4 or lower Dragon monster
You can Special Summon “Pisti the Guardragon(s)” only once per turn.
You can use the (2)nd effect with this card’s name only once per turn.
(1) You cannot Special Summon monsters, except Dragon monsters.
(2) You can target 1 Dragon monster in your possession that is banished or in the GY: Special Summon it to a zone on your field that 2 or more Link Monsters are pointing to.
SAST-JP053 – Super Rare, Secret Rare, 20th Secret Rare
Shugoryuu Agapain / Agapain the Guardragon
Link 2 DARK Dragon Link Effect Monster
ATK 1500
Link Arrows: Top-Center, Bottom-Center
Link Materials: 2 Dragon monsters
You can only Special Summon “Agapain the Guardragon” once per turn.
You can use the (2)nd effect with this card’s name only once per turn.
(1) You cannot Special Summon monsters, except Dragon monsters.
(2) During your Main Phase: You can Special Summon 1 Dragon monster from your Extra Deck to EITHER a zone on your field that 2 or more Link Monsters are pointing to, OR an Extra Monster Zone that 2 or more Link Monsters are pointing to.
SAST-JP055 – Super Rare, Secret Rare, 20th Secret Rare
Sentouki – Kaina / Sky Striker Ace – Kaina
Link 1 EARTH Machine Link Effect Monster
ATK 1500
Link Arrow: Bottom-Right
Link Material: 1 non-EARTH “Sky Striker Ace” monster
You can Special Summon “Sky Striker Ace – Kaina(s)” only once per turn.
(1) If this card is Special Summoned: You can target 1 face-up monster your opponent controls; that monster cannot attack until the end of your opponent’s turn.
(2) Each time you activate a “Sky Striker” Spell Card or a “Sky Striker” Spell effect, gain 100 LP immediately after it resolves.
SAST-JP056 – Super Rare, Secret Rare, 20th Secret Rare
Shakunetsu no Kareitsukai Heata / Hiita the Blazing Fire Charmer
Link 2 FIRE Spellcaster Link Effect Monster
ATK 1850
Link Arrows: Bottom-Left, Bottom-Right
Link Materials: 2 monsters, including a FIRE monster
(This card is also always treated as a “Familiar-Possessed” card.)
You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn.
(1) You can target 1 FIRE monster in your opponent’s GY; Special Summon it to your zone this card points to.
(2) If this Link Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in its owner’s Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand.
SAST-JP057 – Rare
Fusion of Fire
Normal Spell Card
(This card is also always treated as a “Salamangreat” card.)
You can only activate 1 card with this card’s name per turn.
(1) Fusion Summon 1 “Salamangreat” Fusion Monster from your Extra Deck, using monsters from your hand or either side of the field as materials.
SAST-JP058
Trickstar Live Stage
Field Spell Card
You can use each effect among the (2)nd and (3)rd effects with this card’s name only once per turn.
You cannot Special Summon monsters the turn you activate any effect among the (2)nd and (3)rd effects with this card’s name, except “Trickstar” monsters.
(1) When this card resolves, you can add 1 “Trickstar” monster from your GY to your hand.
(2) If you control a “Trickstar” Link Monster: You can Special Summon 1 “Trickstar Token” (Fairy/LIGHT/Level 1/ATK 0/DEF 0).
(3) If your opponent controls a card in their Spell & Trap Zone: You can Special Summon 1 “Trickstar Token”.
SAST-JP059
Trickstar Fusion
Normal Spell Card
(1) Fusion Summon 1 “Trickstar” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
(2) You can banish this card from your GY, then target 1 “Trickstar” monster in your GY; add that monster to your hand, and if you do, you cannot Normal Summon, Normal Set, or Special Summon it, or a monster with its name, for the rest of this turn.
SAST-JP060 – Super Rare, Secret Rare, 20th Secret Rare
Neos Fusion
Normal Spell Card
(1) For the rest of this turn after this card resolves, you cannot Special Summon monsters, also send to the GY, from your hand, Deck, or field, Fusion Materials listed on a Fusion Monster that lists exactly 2 monsters, including “Elemental HERO Neos”, as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
(2) If a Fusion Monster you control that lists “Elemental HERO Neos” as Fusion Material would be destroyed by battle or card effect, or returned to the Extra Deck by its own effect, you can banish this card from your GY instead.
SAST-JP061
Shugoryuu no Kekkai / Guardragon Barrier
Field Spell Card
You can use the (1)st effect with this card’s name only once per turn.
(1) You can target 1 Dragon monster you control; until the end of your opponent’s turn, it gains ATK/DEF equal to the combined Link Rating of all Link Monsters on the field x 100.
(2) Once per turn, if exactly 1 Dragon monster you control (and no other cards) would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead.
SAST-JP062 – Rare
Sei’ibutsu no Shugoryuu / World Legacy’s Guardragon
Continuous Spell Card
You can only activate 1 card with this card’s name per turn.
(1) When this card is activated: You can target 1 Level 4 or lower Dragon monster in your GY; either add it to your hand or Special Summon it.
(2) Once per turn: You can target 1 Dragon monster you control; move it to another Main Monster Zone on your field.
SAST-JP063 – Rare
Ouka Youreitan – Shiranuigatari / Shiranui Setting Story
Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) If your opponent controls a monster: Discard 1 Zombie monster; for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters, also Special Summon, from your Deck or GY, 1 “Shiranui” monster with a different name from the discarded monster’s.
SAST-JP064
Shiranuiryuu – Denshou no Jin / Shiranui Style Succession
Continuous Spell Card
(1) This card’s name becomes “Shiranui Style Synthesis” while it is in the Spell & Trap Zone.
(2) Once per turn: You can activate 1 of these effects.
• Banish 1 Zombie monster from your GY; for the rest of this turn, your Zombie monsters’ Normal Summons and Special Summons cannot be negated.
• Target 1 Zombie monster you control; banish that monster, then you can send 1 Zombie monster with 0 DEF from your Deck to the GY.
SAST-JP065
Deviritual no Shukutan / Impcantation Celebration
Ritual Spell Card
This card is used to Ritual Summon a Ritual Monster. You can use the (2)nd effect with this card’s name only once per turn.
(1): Tribute “Impcantation” monsters from your hand and/or your field, and Ritual Summon 1 Ritual Monster from your hand after that, whose Level is equal to or greater than the combined Level of the Tributed monsters.
(2): If this card is in your GY: You can send to the GY 1 “Impcantation” card that is in your hand or face-up on your field, except “Impcantation Celebration”; Special Summon 1 “Impcantation” monster from your Deck, then add this card from your GY to your hand.
SAST-JP067 – Super Rare, Secret Rare, 20th Secret Rare
Gouyoku de Kinman na Tsubo / Pot of Indulgence
Normal Spell Card
(1) At the start of your Main Phase 1: Banish either 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished to activate this card, also for the rest of this turn after this card resolves, you cannot draw cards with card effects.
SAST-JP069
Daitan Muteki / Refuge in Audacity
Continuous Spell Card
(1) Each time your opponent Summons a monster(s), gain 300 LP.
(2) While your LP is 10000 or higher, monsters you control cannot be destroyed by battle.
SAST-JP070 – Normal Rare
Summon Over
Field Spell Card
(1) Each time a monster(s) is Special Summoned, place 1 Summon Counter on this card (max. 6).
(2) While 6 Summon Counters are on this card, this card cannot be destroyed by card effects.
(3) At the start of Main Phase 1, if 6 Summon Counters are on this card: The turn player can activate this effect; send this card to the GY, and if they do, send all Special Summoned monsters their opponent controls to the GY.
SAST-JP072
Shugoryuu no Kakusei / Guardragon Awakening
Continuous Trap Card
You can use the (1)st effect with this card’s name only once per turn.
(1) You can send 1 Effect Monster from your hand to the GY; Special Summon in Defense Position 1 Level 4 or lower Dragon Normal Monster from your hand, Deck, or GY.
SAST-JP073
Houkai no Shugoryuu / Guardragon Corruption
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Tribute 1 Dragon monster, then target 2 cards on the field; destroy them.
SAST-JP074
Shiranuiryuu Saika no Jin / Shiranui Style Skill
Normal Trap Card
You can use only 1 effect among the (1)st and (2)nd effects with this card’s name per turn, and only once that turn.
(1) Special Summon 1 Zombie monster from your hand, but banish it if it leaves the field.
(2) You can banish this card from your GY, then target 1 Zombie monster you control; for the rest of this turn, that Zombie monster is unaffected by card effects, except its own.
SAST-JP075
Ouma no Toki / The Witching Hour is Nigh
Normal Trap Card
(1) Target 1 monster in either player’s GY that cannot be Normal Summoned/Set: Special Summon it.
SAST-JP076
Orphegel Release / Orcustrated Release
Normal Trap Card
You can activate only 1 card with this card’s name per turn.
(1): Tribute 2 Machine monsters, then target 1 monster in your GY, or up to 2 instead if your opponent controls a Link Monster; Special Summon that monster(s).
SAST-JP077
Subterror no Keishou / Subterror Succession
Normal Trap Card
You can activate only 1 card with this card’s name per turn.
(1) Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the Graveyard.
• Send to the GY 1 monster that is either in your hand or face-up on your field, and if you do, add, from your Deck to your hand, 1 Flip Monster with the same Attribute as the sent monster, but a different name.
• Send to the GY 1 Flip Monster that is either in your hand or face-up on your field, and if you do, add, from your Deck to your hand, 1 monster with the same Attribute as the sent monster, but a lower original Level.
SAST-JP078 – Rare
Yami Zousan Koujou / Dark Factory of Increased Production
Continuous Trap Card
You can use the (1)st effect with this card’s name only once per turn.
(1) You can send to the GY 1 monster that is in your hand or on your field; draw 1 card.
SAST-JP079
Majo no Ichigeki / Witch’s Strike
Normal Trap Card
(1) If your opponent negated the Normal/Special Summon of a monster, or if your opponent negated the activation of a card or effect: Destroy all cards in your opponent’s hand and on their field.
SAST-JP080 – Normal Rare
Loss Time / Delay of Game
Normal Trap Card
You can activate only 1 card with this card’s name per turn.
(1) If your opponent has 4000 or more LP, your LP becomes 1000 LP less than your opponent’s.


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