YGOrganization

[SEU] TW02, 25PP, QCTB – TCG Names and Card Text

Hammer to Thunder and a few other small changes…

dragonmaidEndymionFabledFairy Tale (5D's)GemGem-KnightInvokedJurracmagistusmekk-knight
NeoArkadia NeoArkadia
Mar 29, 2025, 4:03 AM - 03/29/2025
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Hammer to Thunder and a few other small changes…

As with the other articles, these texts are not finalized.

Magoushin Gamygyn (Demon Roar God Gamygyn) [Fabled Gamygyn) / Fabled Gammajin
1 “Fabled” Tuner + 1+ non-Tuner monsters
Your opponent cannot target other “Fabled” Synchro Monsters you control with card effects. You can only use each of the following effects of “Fabled Gammajin” once per turn. If this card is Synchro Summoned: You can Special Summon 1 “Fabled” monster from your hand or Deck. If this card is sent to the GY: You can draw cards equal to the number of “Fabled” Synchro Monsters you control, then discard 1 card.

Magoushinkai no Fukkatsu (Resurrection of the Demon Roar God Realm) [Fabled Realm Resurrection] / Fabled Realm’s Revival
When this card is activated: You can Set 1 “Fabled” Spell/Trap from your Deck, except “Fabled Realm’s Revival”. Your opponent cannot activate cards or effects when you Synchro Summon a “Fabled” Synchro Monster. Once per turn: You can discard 1 “Fabled” card, then activate 1 of these effects;
●Draw 1 card.
●Special Summon 1 “Fabled” monster from your GY or banishment.
You can only activate 1 “Fabled Realm’s Revival” per turn.

Jurrac Stigo / Jurrac Stego
During your Main Phase: You can destroy 1 card you control, and if you do, send 1 Dinosaur monster from your Deck to the GY, then you can Special Summon “Jurrac” monster(s) from your hand and/or Deck, except “Jurrac Stego”, whose total Levels equal the sent monster’s Level, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon, except Dinosaur monsters. You can only use this effect of “Jurrac Stego” once per turn. When this card is destroyed by battle: You can return 1 face-up card on the field to the hand.

Jurrac Volcano / Jurrac Volcano
During your Main Phase: You can destroy 1 Dinosaur monster you control, and if you do, Special Summon 1 “Jurrac” monster from your Deck. If your opponent Special Summons a monster(s) and they have activated 4 or more monster effects this turn (except during the Damage Step): You can Special Summon 1 “Jurrac Meteor” from your Extra Deck (this is treated as a Synchro Summon). If a “Jurrac” monster(s) you control would be destroyed by card effect, you can banish 1 Dinosaur monster from your GY instead. You can only use each effect of “Jurrac Volcano” once per turn.

Gem-Knight Nepyrim / Gem-Knight Nepyrim
If this card is Normal or Special Summoned: You can add 1 “Gem-Knight” card from your Deck to your hand, except “Gem-Knight Nepyrim”, also any effect damage your opponent takes during the Main Phase this turn is halved. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 “Gem-” monster. If this card is sent from the hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card. You can only use each effect of “Gem-Knight Nepyrim” once per turn.

Gem-Knight Dispersion / Gem-Knight Dispersion
Activate 1 of these effects (but you can only use each effect of “Gem-Knight Dispersion” once per turn);
●Fusion Summon 1 “Gem-Knight” Fusion Monster from your Extra Deck, using monsters from your hand or field. Up to 2 monsters from your Deck/Extra Deck can be used, if they are non-Rock “Gem-Knight” monsters and you have “Gem-Knight Fusion” in your GY.
●Add 1 “Gem-” monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase this turn is halved.

Necroth no Maimiko Emilia (Emilia, Dance Miko of the Necroth) [Emilia, Dance Priestess of the Nekroz] / Emilia, Dance Priestess of the Nekroz
If you Ritual Summon exactly 1 “Nekroz” Ritual Monster with a card effect that requires use of monsters, this card you control can be used as the entire Tribute. You can only use each of the following effects of “Emilia, Dance Priestess of the Nekroz” once per turn. If you have a Warrior “Nekroz” monster in your field or GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 “Nekroz” Ritual Monster or 1 “Nekroz” Spell from your Deck to your hand.

Necroth no Shinmakyou (Necroth Divine Magic Mirror) [Nekroz Divinemirror] / Nekroz Divinemirror
During the Main Phase: Ritual Summon 1 “Nekroz” Ritual Monster from your hand or banishment, by Tributing monsters from your hand/field, and/or sending “Nekroz” monsters from your Extra Deck to the GY, whose total Levels equal or exceed its Level. During your Main Phase: You can banish this card and 1 “Nekroz” monster from your GY; add 1 “Nekroz” Spell from your Deck to your hand. You can only use each effect of “Nekroz Divinemirror” once per turn.

Dragonmaid Latys [Lady’s Dragonmaid] / Lady’s Dragonmaid
2 “Dragonmaid” monsters with the same Attribute but different Levels
Must first be Special Summoned (from your Extra Deck) by banishing the above monsters, 1 each from your field and GY. If this card is Special Summoned: You can Special Summon 1 Level 4 or lower “Dragonmaid” monster from your Deck. During the Standby Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field and/or banishment into the Deck. You can only use each effect of “Lady’s Dragonmaid” once per turn.

Orphegel Galatea-i [Galatea-i, the Orcust Automaton] / Galatea-I, the Orcust Automaton
1 “Orcust” or “World Legacy” monster
You can only Link Summon “Galatea-I, the Orcust Automaton” once per turn. Cannot be used as material for an Xyz Summon. You can send 1 card from your hand to the GY; add 1 “World Legacy” monster or 1 “Orcustrated Babel” from your Deck or GY to your hand. If this card is in your GY: You can banish 1 other “Orcust” card from your GY; Special Summon this card. You can only use each effect of “Galatea-I, the Orcust Automaton” once per turn.

Note: If you control “Orcustrated Babel” This card can be activated in any phase of either player’s turn, but not during the Damage Step according to the Japanese Database’s rulings on the cards, meaning “During your Main Phase” is somewhat misleading.

Mori no Ninja Bat (Bat, the Forest Ninja) / TCG: Bat, the Forest Ninja
If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon “Bat, the Forest Ninja” once per turn this way. If this card is Normal or Special Summoned and “Fairy Tale Prologue: Journey’s Dawn” is in your field or GY: You can add 1 LIGHT Beast monster from your Deck to your hand. You can only use this effect of “Bat, the Forest Ninja” once per turn.

Fairy Tale Joshou Tabidachi no Gyoukou (Fairy Tale Prologue: Journey’s Dawn) / Fairy Tale Prologue: Journey’s Dawn
Any battle damage a player takes is halved. If you control a LIGHT Beast monster or a Level 7 or 8 Dragon Synchro Monster: You can draw 1 card. You can only use this effect of “Fairy Tale Prologue: Journey’s Dawn” once per turn. During your Standby Phase: You can send this card from the Field Zone to the GY; place 1 Field Spell from your hand or Deck face-up in your Field Zone, except “Fairy Tale Prologue: Journey’s Dawn”.

天賦の魔導士クロウリー Gift of Magistus Crowley [Crowley, the Gifted of Magistus] / Crowley the Gifted Magistus
If this face-up card is used as Fusion Material, its name can be treated as “Aleister the Invoker”. You can only use each of the following effects of “Crowley, the Gifted Magistus” once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 “Magistus” or “Invoked” Fusion Monster from your Extra Deck, using monsters from your hand or field.

結晶魔術 光の涙 Verre Magic – Hikari no Lacrima (Verre Magic – Lacrima of Light) / Verre Magic – Lacrima of Light
(This card is always treated as a “Magistus” and “Witchcrafter” card.)
Activate 1 of these effects (but you can only use each effect of “Verre Magic – Lacrima of Light” once per turn);
●If you control a “Magistus” or “Witchcrafter” monster: Send 1 Spellcaster monster or 1 Spell from your Deck to the GY.
●When your opponent activates a card or effect: Special Summon 1 “Magistus” or “Witchcrafter” monster from your hand or Deck.

うかのみつねのたまゆら Ukanomitsune-no-Tamayura / Ukanomitsune-no-Tamayura
If you control a Level 4 or lower LIGHT Beast, Plant, or Fairy monster: You can Special Summon this card from your hand. A monster that was Synchro Summoned using this card as material gains these effects.
●Gains 500 DEF.
●Your opponent cannot target this Defense Position card with card effects.
You can only use each effect of “Ukanomitsune-no-Tamayura” once per turn.

ムーン・ガードナー Moon Gardner / Moon Gardna
If your opponent controls 2 or more monsters, you can Special Summon this card (from your hand). You can only Special Summon “Moon Gardna” once per turn this way. If this card is Normal or Special Summoned and your opponent controls a monster: You can target 1 Level 4 LIGHT monster in your GY, except “Moon Gardna”; add it to your hand. You can only use this effect of “Moon Gardner” once per turn.

Note: As you can see from the effect text, despite referring to itself properly twice, the hard once per turn clause still refers to the wrong name for this card, showing just how unfinished these card texts are. You can expect slight changes to everything by the time they print in the TCG and/or are added to Master Duel

 

 

Source: Master Duel

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