The Ritual Monsters that Started it All – Reimagined!
Look for new versions of the original Ritual Monsters: Magician of Black Chaos and Black Luster Soldier, plus a new Ritual Spell Card to Summon either of them!
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Both monsters are unaffected by your opponent’s activated, non-targeted effects.
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New Magician of Black Chaos blocks your opponent from destroying or banishing your Spells & Traps.
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New Black Luster Soldier cannot be destroyed by battle.
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New Magician of Black Chaos grabs a Spell Card from your Graveyard, when Summoned.
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New Magician of Black Chaos can banish 1 opponent’s card, each turn.
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New Black Luster Soldier banishes 1 opponent’s card, when Summoned.
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New Black Luster Soldier gains 1500 ATK when it destroys an opponent’s monster by battle, and can attack again.
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One dual-purpose Ritual Spell lets you access either monster.
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The Ritual Spell can return to your hand from the Graveyard, along with any monster that mentions it. (All of Yugi’s monsters in this set mention it!)
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Both monsters are available in extended art and regular versions!
New Versions of Yugi’s Most Famous Monsters
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Summoned Skull is back and ready to unleash chaos! Now he can send a Ritual Spell from your hand or Deck to the Graveyard, then add the matching Ritual Monster from your Deck to your hand!
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Celtic Guardian has learned many new abilities, including one that lets you draw 3 cards, then discard 2 cards!
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Kuriboh is looking cute as a button with a Griffore costume! It can protect your Life Points like original Kuriboh (including effect damage, this time!), count itself for the entire Tribute for the Ritual Summon of a Level 8 monster, or even set 1 Quick-Play Spell or Trap that mentions the set’s brand-new Ritual Spell Card (described above).
Revenge of the “Sacred Beasts”!
But there’s more to Chaos Origins than that! After all, the original storyline of Yu-Gi-Oh! GX focused on the three Sacred Beasts, and they’re back, more powerful than ever!
The new versions of the Sacred Beasts themselves cannot be Summoned except by a “Sacred Beast” card effect. But the set has so many of those, Summoning them is easier than ever! Each one also has improved versions of their original powers:
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You can reveal each from your hand to add a “Sacred Beast” card from your Deck to your hand. Uria grabs Traps, Hamon grabs Spells, Raviel grabs monsters.
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Uria gains ATK for each Trap in any Graveyard (not just Continuous Traps in your Graveyard) and can destroy any Spell/Trap on the field (not just face-down Spells/Traps).
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Hamon does 1000 damage to your opponent when a monster is sent to their Graveyard, not just when Hamon destroys a monster by battle.
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Raviel, instead of Tributing a monster and gaining its ATK, Tributes 2 monsters to wipe out all your opponent’s monsters and gain 1000 ATK for each monster destroyed!
Special Summoning the Sacred Beasts is easier than ever, thanks to their new Level 8 “Sacred Beast” helper. He does only one thing: He Special Summons “Sacred Beasts”. But he does it well, and he can do it from anywhere!
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While in your hand, reveal him to Special Summon a “Sacred Beast” from your hand.
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While on the field, use him to Special Summon a “Sacred Beast” from your hand or Graveyard.
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While in the Graveyard, banish him to Special Summon a “Sacred Beast” from your Graveyard.
There’s plenty more support for Sacred Beasts, too. Their new Field Spell lets you send 3 cards to the Graveyard to Special Summon a “Sacred Beast” from your hand, Deck, Graveyard, or banishment, and make it immune to your opponent’s activated Spell & Trap effects, too! Plus, it lets you draw TWO cards per turn if you control one of the Level 10 Sacred Beasts!
And that’s just the start. Time to get ripped and channel your inner Kagemaru!

