SD46-JP032 Demon’s Golem / Fiendish Golem
Normal Trap
(1) Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then, if you activated this card while you controlled “Red Dragon Archfiend” or a Synchro Monster that mentions it, you can Set 1 “Fiendish Chain” from your Deck or GY.
SD46-JP008 Crimson Resonator
SD46-JP020 Red Ant Ascator
SD46-JP021 Ascator, Dawnwalker
SD46-JP029 Resonator Command
SD46-JP030 Burning Soul
SD46-JP034 King’s Synchro
SD46-JP035 Red Reign
SD46-JP036 Time to Stand Up
SD46-JP047 Fiendish Chain
SD46-JP044 Red Supernova Dragon
SD46-JPP03 Hot Red Dragon Archfiend King Calamity
SD46-JPP04 Red Rising Dragon
