Introduction:
The T.G. archetype, short for Tech Genius, that debuted near the end of the Synchro era is one of my favorite Synchro-centric archetypes. Featuring 12 different types among its archetype members, it is one of the few synchro decks truly capable of continuing to shine, even under certain floodgate trap cards such asThere Can Only Be One. While the unique mechanic it brought to the table was an archetype centered around Accel Synchro Summons and Delta Accel Synchro summons, or making bigger Synchro monsters by only using other Synchro monsters as material. Besides these unique Synchro capabilities, this theme has also recieved a ton of support recently, with support inSavage Strike andBattles of Legend: HEROs Revenge. So let’s explore the new possibilities opened to the theme.The crux of the new support is the new in-theme Link monster that aims to jumpstart the infamous Synchro Summons that the theme is known for. T.G. Trident Launcher is a Link 3 monster that can Special Summon 3 other T.G. monsters, 1 each from hand, deck and GY, whenever it is Link Summoned. Despite being weak to just about every handtrap under the sun, this one card can truly turboboost your strategy into overdrive if you get the chance to Synchro Summon him without disruption. So as this is the key card, we need to design our deckbuild to facilitate him arriving to the field in all of his glory.
First, let’s discuss the required materials and why this theme might be so tricky to build for the TCG. Trident can be summoned using any 2+ effect monsters as long as one of your materials is a T.G. Tuner. This is awesome in a ton of ways, but most of all, you are probably aware that this theme was designed with the Synchro Summoning support Link monster in mind, Crystron Glassfiber (YGOrg Translation). Released in Link Vrains Pack 1 to the OCG, TCG players have been waiting for what seems like ages for the card to be imported to the TCG. Since Glass can be Link Summoned using any tuner and then could bring out a T.G. tuner when it is Link Summoned, Trident was a quick jump away to begin the strategy with your Synchro-enabled board. In the TCG, we do not have the luxury of running all of the various engines that can abuse Glassfiber, so this is where the challenge lies for deckbuilders looking to take on T.G.
What are our options for outside help?
When approaching a deckbuilding challenge such as this one, we need to first establish our core cards that will help enable our main plays. In this case, we need to be able to summon Launcher as often as possible. That being said, we do have a couple of neat options to consider, so let’s walk through their advantages.
First up, let’s talk about the Warrior engine. Since we have another Link monster that can summon a T.G. Tuner from the deck –Isolde, Two Tales of the Noble Knights. Since Isolde can send any two equips to the GY to Special Summon Striker from the deck, all we need would be to run Warrior enablers such asThe last option is focusing around the eternal combo builds – decks that start out with an initial Ib, the World Chalice Justicar before transitioning into a long chain of summons, searching basically any tuner you would want using Omni Dragon Brotaur and Reprodocus. This combo can currently be tooled to an FTK, so if you are switching the build to use T.G.s instead, you are missing out on a valuable opportunity. Thus, this option is also out.
So where does that leave us? Unfortunately we don’t have a solid outside option to turn to without drawbacks so let’s try to stick to a core build. We’ll just build around that as it’s our best option to make this archetype function at top speeds.
Finding a Pure Core:
Now that we’ve identified pure as our direction, we need to begin by selecting the appropriate T.G. tuners to begin our deck. Far and away the best available option,T.G. Screw Serpent should be the first card added to your list. Not only does a summon of Screw also get you a monster from the GY, but it is a level 4 tuner which will be important later. The next tuner to build around isT.G. Tank Grub, another new tuner introduced inSavage Strike.Blazar Dragon is pretty awesome. It can negate a summon, a card or effect, or an attack once per turn by banishing itself. This is the disruption that T.G. offers, at least off of its initial Trident summon, since it can be Double Accel Synchro Summoned using T.G. Synchro Tuner + Hyper Librarian + Recipro Dragonfly during your opponent’s Main Phase by the effect of either of your T.G. Synchro Tuners. While Cosmic is still able to be tributed away by a Kaiju, there is not much else that can stop him. So with a worthy boss monster, a consistency engine, and a diverse archetype I think we have enough to be able to build a full deck. Let’s checkout the decklist!
Decklist:
Click to view the Interactive Decklist in the Official Card Database.
Spoiler
Monsters: 25
||| T.G. Tank Grub
||| T.G. Screw Serpent
||| T.G. Striker
||| T.G. Gear Zombie
||| T.G. Warwolf
||| T.G. Drill Fish
|| T.G. Booster Raptor
|| Bonze Alone
||| Jester Confit
Spells: 15
||| Where Arf Thou?
||| Fire Formation – Tenki
| Whitefish Salvage
| Reinforcement of the Army
||| Called by the Grave
| Monster Reborn
||| Pot of Desires
Extra Deck:
| Cosmic Blazar Dragon
| T.G. Blade Blaster
|| T.G. Hyper Librarian
|| T.G. Star Guardian
| T.G. Recipro Dragonfly
| T.G. Wonder Magician
| Crystron Quariongandrax
| Borreload Savage Dragon
| Cyberse Quantum Dragon
| Formula Synchron
|| T.G. Trident Launcher
| Linkuriboh
“He seems to be very unreliable, but he might have incredible potential”
I cannot stress enough – this deck is 100% not at full power in the TCG due to the lack of the Crystron link. But that does not mean that this deck is dead in the water. Quite the opposite actually – it has a ton of combo potential through a successful Trident Launcher effect. The difficulty, and the reason for so much deck optimization theory earlier in this article, is that you have to balance maximizing his ability to trigger with your ability to still win the duel after pouring resources into him. The first thing you should notice is the mandatory 3 copies ofCalled by the Grave in the main deck – it is absolutely essential due to Tridents inability to survive hand traps. The only other option I could suggest as an alternative would be to also try and find room for a Sky Striker engine, asSky Striker Maneuver – Eagle Booster can be effective at protecting him as well.The craziest thing that I learned about T.G. when playtesting and researching the theme is that they are a hard combo deck that actually has good options to keep playing the duel even after their combo resolves. Sure, you may rely on Trident for your first chain of plays, but once you have that GY setup, getting your Star Guardian back from the GY becomes much more potent, access to other Synchro monsters gives you more disruption and removal, and the game becomes much easier. The theme really does just need that initial push to get up to speed with a few Synchro Summons under its belt, then it can perform admirably, admittedly in a more casual environment than competitive. Thus the Aitsu reference in the title of this section – it truly has potential despite appearing unreliable at first glance.Alternative Tech Options:
T.G. Monster Options:- T.G. Cyber Magician – Sharing Level 1 tuner status with Tank Grub and Gear Zombie, this is just the worst option of the three. While its hand Synchro capability is cool, it also requires that you run the next monster on this list t0 be useful.
- T.G. Rush Rhino – Oh how the glorious have fallen. Back in the day, Rhino was great as a floating beater. But nowadays, he is quite outclassed. The only reason to run this guy would be to be able to justify Cyber Magician, or if you want to unlock Borreload Savage Dragon off of a Screw Serpent summon.
- T.G. Catapult Dragon – Believe it or not, Catapult Dragon actually have more of a use in the deck now. Who would have though that Rush would trade places as a tech in T.G. for this. Since you are running so many tuners that could potentially be difficult to get out of your hand early, this can be used to jumpstart weaker hands. The bigger benefit however is that he is a Level 2 non-tuner, so you could use him to get access to new Synchro level combinations for during your opponent’s turn with one of your Synchro Tuners.
- T.G. Metal Skeleton – The in-theme protection for Trident is an option as another Level 2 non-tuner. While he can work in a Zombie build, he just struggles to make a good impact on the duel outside of that niche case, which is why catapult ranks above him for Level 2 options.
- TGX3-DX2 – While slow due to being a Trap card, you have plenty of ways to get 3 T.G. monsters to GY early, opening up a free +1 on the subsequent turn. Running this would also let you run less copies of your key monsters such as Trident or Hyper Librarian, opening up more Synchro tech options for your Extra Deck.
- TG1-EM1 – The trap Creature Swap – this card was amazing in its day. While it has somewhat lost its luster as the game has evolved, it is still a unique disruption option that other decks don’t have in their arsenal.
- Sonic Stun – While a negated attack doesn’t seem all too cool, the better part of this card is that it can search any T.G. or Tuner monster from your deck. I’m hoping someone can find a cool use for this card even out the archetype, but this is here as an option as a free summon from the deck can always find a use somewhere.
- Desert Locusts – As Tank Grub makes a Lv1 token when used in a Synchro Summon, you can make a Level 6 Synchro easily on your opponents turn using the Token and Star Guardian. This would then give you a bit more Synchro flexibility, but only if you could fit in other options to your Extra deck to pair with it.
- Hop Ear Squadron – Leave a Warwolf on your field? Turn it into a Star Guardian during the opponent’s turn, letting you continue Synchro Summons during the opponent’s turn!
- Red Blossoms from Underroot – As you are running Synchros and Links, you can use this card to get back fallen comrades. It is also a Level 1 that can be Special Summoned from the hand, adding extra potential value!
- Starlight Junktion – Spin your opponent’s card when you perform a Synchro during their turn! This can also be paired with Unknown Synchron or Jet Synchron as additional Lv1 tuners that can SS themselves.
Upcoming Support:
Even if you don’t think T.G. have any potential right now, there is still more direct and undirect support to come for the theme in the future. The first card has been covered multiple times now, but that would beCrystron Glassfiber (YGOrg Translation). Since it can bring out any T.G. Tuner from the deck, you can build the main deck completely differently, running a minimal number of T.G. tuners. This also gives you a considerable advantage lead early in the game if you make Trident off of a single normal summon likeRighty Driver. But since this card has been released to the OCG in November 2017 with no TCG release date in sight, I wouldn’t get my hopes up that this is coming anytime soon.On the other hand, a new T.G. Synchro monster was recently revealed for an upcoming product. Check out our article on the reveal here. Shooting Star Dragon T.G. – Expansion (YGOrg Translation) gives the theme a new Level 10 Synchro that provides a better alternative for Blade Blaster that offers monster targeting protection and attack negation. It’s another option for the extra deck that doesn’t offer anything too revolutionary, and while we also don’t have an estimated time of release for this card into the TCG, it is nevertheless supercool to see future support for T.G. down the road.
Conclusion:
The T.G. theme may not be at its final form yet, but it definitely can still pack a punch through its unique combination of combo potential, delta accel synchro summoning, and extended plays after the first major combo is completed. This is a stark difference from other Synchro spam decks like Synchron that can only go off once, and doesn’t have much left in the tank if the initial big play is disrupted or shut down. Also, I hope you found it helpful to walk through a sample process for building a deck like this where there isn’t a discovered ‘best build’ yet – feel free to apply a similar methodology to your own deckbuilding and you’ll find that you can build some pretty creative decks!
Reminder, I also take suggestions for future CDS articles! I really want to see some input from you! If you wish to see a CDS article about the archetype, theme, or strategy you love, feel free to private message me on the YGOrg Discord server, the YGOrganization Forums, or just post a comment in response to this article on our Facebook page with your ideas to keep under consideration! On most YGO-related communities my username is Quincymccoy, so feel free to reach out.
