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Creative Deck Strategy: Boot-Up Machina Gadget

Includes Video Replays: Let your Machines Boot-Up for the occasion with some TCG upgrades.

Quincymccoy Quincymccoy
Apr 24, 2020, 4:35 PM - 04/24/2020
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The Machina Garage has Expanded!

With the recent release of the new Machina structure deck, duelists have turned to various EARTH Machine archetypes to determine how to best support the new cards. But today’s article is getting back to where the Machina first made a name for itself, combining with the Gadget monsters. Except this time, we got some new support on both sides of the aisle to spice it up! Before we get too far into the cross-archetype build, let’s talk about what makes these new Machina monsters and support cards so good!

 

Tune-Up your Gadgets:

These three cards may not look like much on face value. So, I suggest that you take a second to watch the new cards from each theme interact in explosive combos.

 

Machina + Gadget – 2020 Edition:

Click here to view replays using this build on YouTube.

NOTE: YGOrganization is not affiliated with any online simulator and does not promote their use over any official platform.

The other major aspect here is that the Gadgets provide a backbone for the Machina. Yes, the Machina cards are extremely powerful on their own – but they aren’t quite complete in a pure build. Since so many of their effects require destruction or discards to be used properly, you need an advantage stream to keep it going through multiple disruptions that your opponent is all but guaranteed to throw your way in this modern age of Yu-Gi-Oh. This is not a revolutionary idea – this was the core idea behind the original Machina/Gadget deck when Fortress first entered the fray. Despite the Machina archetype getting the new structure deck, the revolution is truly in the Gadget support cards, giving you ways to deploy the Gadgets for explosive plays of their own rather than just as an advantage engine.

 

Sample Decklist:

Click here to view the sample decklist in the Official Card Database.

Spoiler

Monsters: 26
|| Machina Citadel
| Boot-Up Admiral – Destroyer Dynamo
|| Machina Irradiator
||| Machina Air Raider
| Machina Fortress
| Infinitrack Tunneller
|| Infinitrack Anchor Drill
|| Gold Gadget
|| Machina Possesstorage
|| Silver Gadget
|| Yellow Gadget
|| Red Gadget
|| Green Gadget
| Ancient Gear Box
| Boot-Up Corporal – Command Dynamo

Spells: 13
||| Machina Redeployment
||| Urgent Schedule
| Machina Defense Perimeter
||| Pinpoint Landing
||| Boot-Up Order – Gear Charge

Traps: 3
||| Machina Overdrive

Extra Deck:
| Number 38: Hope Harbinger Dragon Titanic Galaxy
| Dingirsu, the Orcust of the Evening Star
|| Gear Gigant X
| Daigusto Emeral
| Borrelsword Dragon
| Knightmare Unicorn
| Knightmare Phoenix
| Aussa the Earth Charmer, Immovable
| Qliphort Genius
|| Platinum Gadget
| Knightmare Cerberus
| Double Headed Anger Knuckle
| Ancient Gear Ballista

 

Included Tech Cards:

Lastly, don’t forget the near infinite recursion of your Gadgets when you combine Overdrive and Tunneller – both work in tandem to keep getting any of your Machines back into the deck. Remember, use Tunneller first, then you can shuffle him back with Overdrive for even more activations of your searchable Machine Pot of Avarice. All together, this is definitely quite a packed decklist – the Gadget engine and the Machina engine each have so many really strong cards at their disposal, sometimes making it difficult to determine what makes the cut and what doesn’t. At the end of the day, you should play around with your own ratios to determine what you are comfortable with if you ever choose to take up this build! Speaking of modifications, let’s talk about the other cards that just didn’t make the cut for my sample list!

 

Additional Tech Options:

  • Machine Support:
    • Limiter Removal – Alone, this card is just an ATK boost. When you draw multiple copies together, this card makes for extremely easy game-ending OTKs.
    • Flying Pegasus Railroad Stampede – While this is very much ‘Railroad’ support, this card supports all EARTH machines and thus could find a home in this combined strategy. It’s similar to additional copies of Possesstorage.
    • Heavy Freight Train Derricrane & Super Express Bullet Train – Possible to Tech in more Level 10 Railroad cards? Of course! You can definitely use this to get more Machines from the hand to your field for Xyz plays.
    • Jizukiru, the Star Destroying Kaiju – Level 10 Machine that also happens to be spot monster removal? Remember, Urgent Schedule can also search this if destroyed while set, so you could have consistent access if needed!
    • Magnet Reverse – Recover Citadel or any of your extra deck Machines? This could be helpful for additional extended Link plays.
  • Extra Deck Toolbox:
    • Number 39: Utopia Double – Any Level 4 deck should consider running Utopia Double for OTK’s out of nowhere. The downside is that this engine takes 2 valuable extra deck slots that could go to Knightmares or other tech cards. Just make sure you remember to run Double or Nothing! as well!
    • Tornado Dragon – Similar to how Lunalight used to be able to exploit Tiger during either turn with Tornado, you can use it here to trigger equipped Gadgets or Urgent Schedule!
    • Superdreadnought Rail Cannon Gustav Max & Libee – Citadel is Level 10, unlocking the ace Railroad Xyz monsters, so you can always choose to run this as an extra deck engine too!

 

Outro:

Hope you enjoyed the sound of grinding gears that must have followed you throughout this article. The Machina structure deck really powered itself up for a ton of different archetypes, and I contend that Gadgets may be one of the best to make use of that. There are definitely other uses for both themes, with many duelists turning to Trains or Infinitrack with the new support coming down the railroad, but Gadgets have been near-and-dear to the Machinas for ages. Why break that tradition now? If you liked the ideas of the Gadgets but didn’t want to pair that with the Machina, might I suggest taking a look at building other Gadget variants such as Gadget-Cubics or Gadget-Kaiju – they each build upon old ideas of how to best use the Gadget monsters, bringing them into the modern era with a bit of love. Anyways, thanks for reading and catch you next time as we take a HERO onto the high seas!


Reminder, I also take suggestions for future CDS articlesI really want to see some input from you! If you wish to see a CDS article about the archetype, theme, or strategy you love, feel free to private message me on the YGOrg Discord server, the YGOrganization Forums, or just post a comment in response to this article on our Facebook page with your ideas to keep under consideration! On most YGO-related communities my username is Quincymccoy, so feel free to reach out. As of now, I have a couple of outstanding requests that I am looking into: Cyberse, Generaider, HERO, Mecha Phantom Beast, Psychic, Shaddoll.

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